So I had another meeting with Gianni about project progression and ideas. He felt that the idea of a project involving autonomous art controlled by twitter didn't really have a strong context in terms of what the project is trying to achieve and wasn't really focused enough.
I shared a few more ideas with Gianni that were different to the autonomous art project that involved bringing digital content into a physical element. All of which still involved using Twitter as a source of user generated material.
The References I showed Gianni all involved using twitters digital presence and bringing that from the web into a physical form. I found a blog containing three pages of twitter art projects that bring twitter from digital to physical. the blogs are found at:
http://www.creativeapplications.net/webapp/5-twitter-art-projects-webapp/
http://www.creativeapplications.net/webapp/twitter-art-projects-part-2-webapp/
http://www.creativeapplications.net/webapp/5-twitter-art-projects-volume-3-webapp/
The projects that stood out from the three pages of blog posts are the following:
The first is the 'Chalkbot' a twitter art project that is part of Nikes Tour de France - Lance Armstrong campaign. It featured a huge road printer that would print users tweets regarding the race at points on the road itself. The project according to Nike features a "pneumatic robot and software system. The system includes a text message interface, web based queue and approval system for tour officials, onboard machine and nozzle control, spray mechanism, camera and GPS capture system, and Twitter integration." This project brings digital content and takes it from a virtual environment and transforms it into a physical print. Below is a clip of how the Chalkbot works. This is a great example of publicly displaying digital content in a physical approach on a large scale.
The next project of interest was an art installation that audibly displays current tweets containing the word art though a selection of toy robots that were customised using text to speech software. This is another example of bringing web based content into a physical environment.
Where is your art? from nilseuropa on Vimeo.
This project involves users tweeting to twitter via a computer and then having them printed out on small label strips. Once the tweets are sent to print, they are removed from the web and only exist in the physical arena. The user gets a message on twitter stating that their tweet has successfully been sent to the physical world and removed from the digital environment.
default to public: tweetleak from sport4minus on Vimeo.
These are just three great examples of digital to physical web content projects, be sure to check out the three web links at the beginning of this post to see the rest of the projects featuring twitter.
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